Tsuto Kaijitsu


XP 800
Male half-elf monk 2/rogue 2
LE Medium humanoid (elf, human)
Str 12, Dex 16, Con 12, Int 13, Wis 14, Cha 8; BAB +2;
Init +7; Senses low-light vision; Perception +11
Speed 30 ft.
Languages Common, Elven, Goblin

AC 17, touch 17, flat-footed 13 (+1 deflection, +3 Dex, +1 dodge, +2 Wis)
hp 31 (4d8+10)
Fort +4, Ref +9, Will +5; +2 vs. enchantments
CMD 20
Special evasion; if Tsuto makes a successful Reflex save against attack that normally deals half damage, take no damage instead.
Special deflect arrow; Must have at least one free hand. Once per round may take no damage from a single ranged attack. This is not an action.

CMB +3
Melee unarmed strike +5 (1d6+1)
Melee flurry of blows +4/+4 (1d6+1); full-attack action
Ranged composite shortbow +5 (1d6+1/Ă—3)
Special sneak attack (+1d6); deal 1d6 extra damage if foe is denied their DEX bonus to AC or if foe is flanked
Special stunning fist (2/day, DC 14); declare before making an attack; enemy damaged by attack must make a DC14 Fort saving throw or or be stunned for one round (drops everything, cannot take actions, -2 penalty to AC and loses all DEX bonus to AC)

Improved Initiative +4 to initiative
Improved Unarmed Strike You are considered armed even when unarmed, do not provoke attacks of opportunity
Skill Focus (Bluff) +3 to all Bluff skill checks
Toughness +3 hit points
Weapon Finesse (Rogue Talent) You may use your DEX bonus instead of your STR bonus when using light weapons
Trapfinding +1 to all attempts to find traps
Elf Blood Half-elves count as both humans and elves

Acrobatics +10, Bluff +9, Diplomacy +6, Disable Device +10,
Disguise +6, Intimidate +6, Perception +11, Perform (wind) +4

potion of cure light wounds; composite shortbow with 20 arrows, ring of protection +1, masterwork thieves’ tools, masterwork flute, silver earrings (25 gp for the pair), journal, 6 pouches of gold dust worth 50 gp each, 8 pouches of silver dust worth 5 gp each, 10 pp


Tsuto Kaijitsu

Pathfinder - Rise of the Runelords AndyH