Pathfinder - Rise of the Runelords
Goblin ranger 1
NE Small humanoid (goblinoid)
Str 12, Dex 17, Con 15, Int 8, Wis 12, Cha 8; BAB +1
Init +3; Senses darkvision 60 ft.; Perception +5
Speed 30 ft.
Languages Common, Goblin
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +2
Melee Mwk Horsechopper +4 (1d8+1)
Ranged Shortbow +5 (1d4/×3); range 60 ft
FEATS & SPECIAL QUALITIES
Favored Enemy (animals +2) – Gets a +2 bonus on weapon attack and damage rolls against creatures of this type. Gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of this type.
Mounted Combat – Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll.
Track +1 – Add +1 to Survival skill checks made to follow tracks.
Wild empathy +0 – Range 30 ft. A ranger can make a +0 Diplomacy check to improve the initial attitude of an animal. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Handle Animal +3, Linguistics +0, Perception +5, Ride +9, Stealth +13, Survival +5
potion of cure moderate wounds (2d8+2), studded leather, masterwork horsechopper, shortbow with
20 arrows, 20 gp