Goblin Warchanter

Pzo1002 008 065 ch1 burnt offerings 30
RELATED CREATURES
Goblin Warrior | Goblin Dog | Goblin Commando

STATISTICS
XP 200
Goblin bard 1
NE Small humanoid (goblinoid)
Str 8, Dex 18, Con 13, Int 8, Wis 12, Cha 13; BAB +0;
Init +4; Senses darkvision 60 ft.; Perception +5
Speed 30 ft.
Languages Common, Goblin

DEFENSE
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +3; +1 vs. fear and charm
CMD 12

OFFENSE
Combat Maneuver Bonus -2
Melee Dogslicer +1 (1d4/19-20)
Melee Whip +1 (1d2 nonlethal); Disarm +2, Nonlethal, Reach, Trip (can drop weapon to prevent being tripped)
Ranged Shortbow +6 (1d4+1/×3); range 60 ft.
Special Bardic Performance (5 rounds/day); may start a bardic performance as a standard action and maintain an ongoing performance as a free action

  • Countersong – Range 30 ft. Make a Perform skill check each round. Any friendly creature may use the bard’s Perform check result in place of its saving throw result vs. sonic or language-dependent magical attacks
  • Distraction – Range 30 ft. Make a Perform skill check each round. Any friendly creature may use the bard’s Perform check result in place of its saving throw result vs. illusion magical attacks
  • Fascinate – Range 90 ft. Each enemy creature must make a DC 11 Will save or become fascinated. While fascinated, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
  • Inspire Courage +1 – An ally able to perceive the bard’s performance receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

SPELLS
Caster Level 1st; concentration +2

Level 1 (2/day)

  • cure light wounds – Range 25 ft.; Cures 1d8+1 damage
  • hideous laughter (DC 12) – Range 25 ft.; Target must make a DC 12 Will save or fall prone and lose actions for 1 round

Level 0 (at will)

  • daze (DC 11) – Range 25 ft.; Target with 4 or fewer Hit Dice must make a DC 11 Will save or become dazed (lose actions) for 1 round
  • ghost sound (DC 11) – Range 25 ft.; Target must make a DC 11 Will save or hear an illusory sound
  • mage hand – Range 25 ft.; Move a 5-lb object up to 15 ft. per round
  • message – Range 100 ft.; Whisper a message to target creature

FEATS & SPECIAL QUALITIES
Bardic Knowledge +1 – Adds +1 to Knowledge skill checks
Martial Weapon Proficiency (dogslicer) – Proficient with specified weapon

SKILLS
Acrobatics +7, Linguistics +3, Perception +5, Perform (sing) +5, Ride +8, Stealth +15

GEAR & TREASURE
potion of cure light wounds (1d8+1), studded leather, dogslicer, shortbow with 20 arrows, whip, 20 gp

Goblin Warchanter

Pathfinder - Rise of the Runelords AndyH