Pathfinder - Rise of the Runelords

Heroes Gather

Start date – Fireday, Rova 28, 4708. Fall in Sandpoint
Swallow Tail Festival – Consecrate new temple to 6 deities – Sandpoint Cathedral
(Abadar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn)
“Late Unpleasantness” – 5 yrs ago – Sandpoint Fire and Chopper
Rusty Dragon Inn – Party’s Home base – party earns free lodging

Ceremony – Sheriff, Priest, Mayor, Theatre Proprietor (monkey)
Sheriff – Belor Hemlock stiff ass;
Theatre – Cyrdak Drokkus gay as hell;
Priest – Abstalar Zantus family person;
Mayor – Kendra Deverin neutral

Bizarre outbreak of goblins attack a dog in the square…. um ok.
Goblins are ropy. Easily dispatched 9 of them plus some war-chanter.

We meet a FOP hiding behind a barrel. Some buffoon of a cleric was chanting about METING OUT JUSTICE… but then he turned out to be not such a bad fellow doling out several rounds of divine healing goodness. The FOP wasn’t so bad either as he promised us much vintage wine from his estate!

Drutz failed to bag the innkeeper lady.

Apparently one of the tombs was desecrated and looted… the corpse of Father Ezekiel (much loved past Priest of Sandpoint) was stolen! Party was attacked by 2 skidder skeletons upon investigating the tomb… a Robe of Bones was recovered.

The FOP Aldern Foxglove took us boar-hunting and had no idea that they are bad news – Elzarion and Drutz almost ate the bad bun. Well… at least Elz got a new horse out of the deal.

A lady with an injured boy approached Dargen for help. Her husband (Alarghast) is dealing with some goblins that were hiding in her son’s closet. Not sure how they got there. Dargen dispatched the baddy promptly and stabilized the father.

Later that evening in the bar, a strange event transpired. Some grumpy old chinese guy rolled in and started whining away about his daughter. Is just happens that his daughter is the hot innkeeper Drutz was trying to score with. The party interceded, but turned out she could take care of herself. She promptly cuffed him on the side of the head with a soup ladle, and asked him to not interfere with her life. He fled the scene after chewing out his daughter and claiming she is as dead to him as her mother… what a potato!

Ameiko Kaijitsu returned to the kitchen and the party returned to their table and introduced themselves formally.

Session 2

A couple of weeks have passed without incident. The group of adventurers, brought together by the surprise goblin attack, continue to benefit from a warm reception by the local population, and are now regularly referred to as the “Town Heroes”. All heroes remain in town, and for the most part, have found a valid means by which to contribute to the local society.

With Ameiko continuing to extend her hospitality to the group, the party continues to meet up for dinner and drinks nightly, where possible.

One morning, during breakfast, Sheriff Belor and a feral looking female warrior approached the party to share some important news. Belor confirms Shalelu Andosana has returned earlier than usual due to an increase in goblin activity in the region. Of greater concern is the fact that it appears the 5 goblin tribes of the region appear to be working in concert – leading to the assumption that a more powerful entity is applying influence – to what end is the real mystery.

Shalelu confirms the following info:
7 Tooth – base in Shankswood, wealthy raiders of the Sandpoint junkyard
Thistletop – base out of Thistletop
Mosswood – base in Mosswood
Birdcrunchers – base along south-west border of the Devil’s Platter
Licktoad – base in the Brinestone Marsh

With the tribes united, the Sandpoint militia is unable to address this threat, and Belor confirms he must head to Magnimar to request reinforcements immediately. Shalelu must head back out into the wild to scout the region. Belor needs to take 2 of the city watch with him, leaving just 10 militia to guard the city. Belor asks our group of heroes to take charge of the watch, and make arrangements to defend the town until he returns in 1 week.

The party agrees and meets with the town guard to set up patrols at the North Gate and both bridges. Beltram visits all waterfront merchants to establish a neighbourhood watch to supplement the thin militia.

Beltram takes 4 guards and assumes responsibility for the North Gate.
Dargen takes 2 guards and watches over the North Bridge
Elzarion takes 2 and watches over the South Bridge
Drutz takes 2 and forms a patrol along the Wharf

That night, after the supper rush, the cook of the Rusty Dragon approaches the group to request a private meeting to discuss a sensitive matter. Once they were alone in the kitchen, she shared her concern about the mysterious absence of the proprietor Ameiko, supported by a note from Ameiko’s estranged brother, Tsuto. The translated letter requested a midnight meeting at the family’s Glassworks facility to discuss the wayward ways of their father.

With great concern over their charitable patron, the party immediately sets out for the Glassworks, with a pitstop at the Mayor’s residence to advise her of the development, and to request her permission to investigate the Glassworks on official business.

After scoping out the joint, the party gathers at the delivery entrance. They listen carefully, and can hear some cackling laughter that sounds very much like goblins – more goblins! Drutz’s pet fails to open the lock, which leads Dargen to kick it in.
The party enters a small office with another door at the back of the room. The party tests this door, which is unlocked. Upon opening the door, the party encounters a gruesome scene:
- 6 goblins are reeking havoc by trashing the contents of the glassworks.
- they are tossing human limbs back and forth
- Ameiko’s father is tied to a chair, and has been coated by layers of molten glass – a gruesome sight indeed!

The goblins immediately attack the party and are dispatched in due course. 2 more goblins join the fray, but then retreat to the lower levels.

The party spends a few minutes regrouping and healing, and the proceed down the stairs. One they reach the bottom, they are surprised by what can only be Tsuto and the remaining goblins.

The heroes manage to dispatch the goblins and seriously injure Tsuto, but are unable to capture him before he escapes down a tunnel. Upon further investigation, the party finds a secret door which leads to a large cave which opens onto the beach which flows into the Varisian Gulf. With the trail cold, the party returns to search the lower level of the Glassworks where they find Ameiko, who is barely conscious. They also uncover Tsuto’s journal which reveals the following clues:
- the goblin attack was a distraction to secure Tobyn’s remains, which have apparently been burned at the Thistletop shrine as a tribute to Lamashtu.
- there is a full attack planned to burn Sandpoint to the ground
- Ripnugget, the goblin chieftan of the Thistletop tribe, wants to attack via land en mass
- Tsuto wants to enlist the aid of a Quasit to attack from the Glassworks tunnels with a simultaneous attack from the River with smaller focused attacks
- Bruthazmus the bugbear, does not agree – what does that mean?
- Tsuto’s love is attempting to release Malfeshnekor, a demon? She may also be attempting to transform herself into a Succubus? Taking place in the lower chambers – where? Thistletop?

There are still a couple of tunnels to explore under the Glassworks.
There is an impending large scale battle in the works and defence to be planned.
There is a demon being summoned that the party needs to stop.

Session 3
Party is now level 2

Party relays info to Mayor and preps guard for mass goblin attack.

Party advises they are to revisit the caverns below the Glassworks, and ask guard to collapse tunnel behind us to protect against attack.

Party opts to explore bricked up tunnel they hear faint moaning from.

First chamber encountered 2 vile abberations, sin spawn. Elzarion is taken out with madness that sickens him with rage after a bite. Party makes quick work, but takes its share of damage. Beltram grants blessed healing.

Next hall, party proceeds cautiously down the hall, ready for progressively more deadly foes. Find large statue of wrathful chick with seven star weapon.

Quasit rages how dare the party intrudes on Mothers sanctum. Slashes wrist into bubbling pool and drop of blood spawns a new sin spawn. Serious battle ensues where she summons 3 more sin spawns and gates in an abyssal hound. Beltram makes effective use of Command to control the Quasit exposing her to much needed AoO. He also advises the party to use Cold Iron weapons. Elzarion hits several times with his bow. Dargen charges her multiple times and eventually, she is defeated. The remaining sin spawn is destroyed by Drutz.

Session 4

- party rested in temple….. and then explored side rooms… only to find some storage barrels
- party proceeds forward: Dargan connected with a knee to the groin to a SS (sinspawn)… which only partially made up for the fact that he took 4 solid hits from the baddies
— blessed healing by our man the half-angel brought the party back up to full
- the DM was meticulously drawing booming detailed maps on the fly…. GB!

- found a jail cell with 3 mutants….. similar to X-men
- mauled a 3-armed goblin
- got mauled by a dreaded VARGOUILLE…… edited the wiki to ensure everyone knows a vargouille can provide “services”
- Elzarion is at risk of being transformed into said VARGOUILLE…. (noun, pronounced Var-gweeeeel)
- mage handed some wicked items from a sphere…. book, scroll, wand, wine
- got back to town – it was partially on fire!
- after investigating the fire was a mere distraction… flame arrows poked into the wooden palisade
- the wooden bridges were burned down, but the reinforcements were cutoff outside the city… the sheriff and his men are in need of makeshift bridge!
- make-shift bridge was good enough to get the men across…. with the minor skirmish of 7 goblins quickly dispatched to make way
- town saved! We hit the temple to get the men well…. we needed to shake off the effects of the dreaded VARGOUILLE.
- the FOP (foxglove) claimed a massive victory getting the mercenaries to the town… so we celebrated with some booming vintage
- Big John Historian (bespectacled Quink) gave us the goods on the history of the Thessalonians…. he got wood.
- while Dargan was off earning trinkets (family heirloom) and the priest was meditating…. Drutz was scoring some serious Poontang!!! Ya baby!


The elven ranger Shalelu guided the party to a secret entrance of Thistletop that passed through the briar patch on the shoreline. While attempting to navigate the passageways, the party engaged a pack of goblin dogs led by a goblin druid named Gogmurt and his pet cougar, Tangletooth. Beltram took a beating and dropped fast. Without his healing magic, the party struggled to defeat the creatures but in the end, they were victorious.

With further exploration of the briar patch, the party came across a hole that appeared to drop down about 80 feet. Sounds of water splashing and a creature growling could be heard. Dargen, overcome with curiosity, had the party lower him down the hole at the end of a rope. This proved to be a foolish idea as a dreaded BUNYIP made this cave its lair. The beast let out a terrifying screech that caused Beltram and Ixitchitchil to run for their lives then it proceeded to toss Dargen around like a toy doll. Bloody and nearly dead, Dargen was hauled back up by Elzarion and Drutz. After coming back to his senses, Beltram applied healing magics to the monk who, undaunted, demanded to be lowered down the hole again so he could finish off the BUNYIP. Once again, this proved to be foolish as the beast continued to feast on Dargen, nearly killing the monk yet again. But not before the dwarf was able to lay one final blow to the beast, killing it. As Dargen’s bloodied body hang limp at the end of the rope, his life slowly slipping away, Beltram, without thinking, dropped the rope and jumped into the hole. Elzarion and Drutz, in total disbelief, watched as the rope quickly uncoiled down the hole behind the cleric. With lightning quick reflexes, they were able to grab the end before it disappeared down the hole. Just before reaching the bottom, Beltram snapped his fingers, casting Feather Fall then used his healing magics on the broken dwarf. A search of the BUNYIP’s cave revealed some nice treasures of gold coins, gems, three magic arrows and a wand of shield.

Moving further through the briars, the party came to a rope bridge that spanned across to the island fortress on Thistletop. Unattentive goblin guards could be seen on the other side. After Beltram ensured the structural integrity of the bridge, the party stealthily made their way across. Dargen and Ixitchitchil made quick work of the guards but not before they were able to set off the alarm. A pack of goblin riders came from around the side of the fortress but Elzarion dropped most of them with a blast of Color Spray. The party mopped up the remaining goblins with ease.

Session 6

The party:
- continued to explore Thisletop
- released an enraged horse and calmed it down
- killed Warchief Ripnugget and his pet gecko, Stickfoot
- descended some stairs
- killed a tentamort (a multi-tentacled creature)
- killed Bruthazmus the Bugbear while he was getting his freak on
- killed the traitorous douche; Tsuto Kaijitsu, a human mercenary; Orik Vancaskerkin and a human wizard chick; Lyrie Akenja

Session 7

- Party divies the loot and gets ready to continue the adventure…
- Library contains lots of research into Thassilonian culture/magic (looking for something)
- mining gear present with evidence of random mining – for what???
- History appears to show 7 Kings vying for control – representing deadly sins
- Party has previously encountered Wrath
- Others include: Greed, Sloth, Pride, Lust, Envy, Gluttony
- party travels down pitch black tunnel – Beltram summons forth a dim light
- party comes upon a curtained wall
- Elzarion pulls the curtain aside to reveal a room tilted down towards the west
- Badly tortured elf with a 7 pointed star carved into his chest is chained to a pillar
- Dargen canvasses the room for hidden danger, Elzarion secures the other entrance
- Beltram bestows blessed healing on the tortured soul
- Eidolon picks the locks on the chains to free the elf
- Elf was hired by Nualia, seeking mercenaries, assumed she was well-meaning
- Then behaviours changed – seeking the one true Master, mutilated her arm, allied with goblins
- She and her companions visits him daily to see if he is still alive, and torture him for trying to leave until unconcious
- Durriken’s the name, wizardry’s his game! Has lost his bonded ring and is a tad bit frantic.
- Statues in this room represent the Rune Lord of Greed – room has been trashed
- Durriken is invited to join the party and they open the door
- After overcoming the Statue Glaive/Pit Trap in the hall, Dargen opens the north facing door and discovers Nualia – twisted crazy chick with demonic arm
- Dargen charges her with a dwarven war cry and lands a super punch that takes her by surprise
- One of the two Yeth hounds belches forth a demonic howl that sends Elzarion and Durriken running for the hills
- Eidolon and Beltram enter the fray and engage the hounds
- The first hound pounces on Beltram for a devastaing blow – but he deflects the attack with a Stone shield, and disengages to aid Dargen who is in tough against demon wannabe
- With the aid of some timely healing, Dargen is able to take her out
- The Eidolon then takes out a frenzied hound, shortly thereafter the party takes out the final hound while Dargen nurses his wounds
- With her dying breath, she weezes out “Pass the Seal, Lord of Greed. Father, please forgive me”
- Beltram assesses the situation and offers up the last of his daily healing.
- The party opts to barricade themselves in the room, and rest up for the night, and take this opportunity to search the room for treasure
- Nualia had a mentor in Magnimar…
- Plan to storm Sandpoint to fuel and activate the Rune well under the Glassworks facility
- She was hoping to release the demon in the hopes he knew how to activate the well
- Feeling much refreshed, and after levelling up, the party opens the double doors to find a long and wide hallway with the column of Gold coins at the end.
- Party investigates – Eidolong attempts to pick up a coin only to realize this is an illusion, but he does notice 2 small coin slots to either side of the column.
Dargen and Durriken drop a gold coin simultaneoulsy and the column twists into the floor to reveal an ornate door with a 7-point key hole
- Durriken opens the door and proceeds inside only to be surprised by an invisible Demon – Barghest – and is nearly killed
- Party contemplates leaving this unholy creature to stew in his prison, then reconsider as they do not want to leave a demon to be freed by some other crazy
- Beltram lays down the blessings of Iomedea on the party and they wade in to meet their fate – Iomedae must have been watching, as they made quick work of the creature with spells that should have failed, but succeeded, weakening the creature, leaving him vulnerable to magically enhanced attacks.
- With the dungeon cleared, the party returns to a hero’s welcome in Sandpoint.
- 6-8 months pass uneventfully, allowing the heroes to build a somewhat normal life in this quiet town…

Downtime - Dargen
Friendships cultivated & animosity developed

During the 6 months of relative peace, Dargen settles into this peaceful and accepting town.

Dargen allocates his mornings to working in the smithy alongside of Das, and their reputation for quality and timeliness of work grows. Dargen has earned the respect of Das, but their relationship is somewhat less than friendly – Dargen empathizes with his loss of wife and son, and sticks it out in the hopes he may soften Das’ harden shell. Meanwhile, Dargen establishes a professional relationship with Sevah, and she often extends an invitation for Dargen to join her armory operation. Dargen has resisted, but his determination is wavering.

His afternoons are spent assisting victims of crime – he regularly visits the family whose husband/father was killed by the goblin in the closet. He also helps out with re-building farms, repairing homes as required.

Dargen also has a soft spot in his heart for youth who have lost their way. As such he has been working to identify youth at risk, and invites them to learn basic fighting skills, and uses this time to instill confidence and respect for themselves and others. Dargen has approached Beltram to see if they can find a way to give these street urchins a place to go to keep them out of trouble.

Most evenings are spent volunteering for the militia and he is an honorary constable. Dargen takes his turn on patrol, and accompanies Belor to break up bar brawls, and during most visits to the Fatman’s Feedbag.

In his downtime, he does what he can to learn about the various trades around town. He has a genuine curiosity for watching skill at work. Some people appreciate the artistry of music – Dargen has this same appreciation for the trades.

In his role, Dargen has gained the respect of the majority of Sandpoint. He is perceived as a dwarf of action who gets things done. He is rock-steady, unflappable, stands up for himself and others, is fair and thoughtful.

He has cultivated a few special relationships as follows:
Ameiko (Rusty Dragon)- has assumed a fatherly love for this free spirit, who could not be more different from himself – they learn from each other.
Bethana – shares parental love for Ameiko, and apprecaite each other’s honesty and loyalty – close friend and confidente
Aesrick (Carpenter) – share similar values and racial commaradery
Valioker (Locksmith) – share values and street urchin past and racial commaradery and loves drink at Cracktooth’s
Vachedi (Jailor) – both heavily scarred, both interested in Justice, though Vachedi is more vigilante. Dargen has vowed to assist in helping to free his 2 sons from slavery.

There are those who are not as appreciative of Dargen, as follows:
Gorvi the Dungsweeper – knowing he provides and invaluable service to the community has allowed his ego to swell to the point where he feels he can do whatever he wants. Lately, he has been harassing women on the boardwalk, and making trouble at the Hagfish. Dargen starts regular patrols of the Boardwalk, and stands up to him when he gets rowdy at the Hagfish.

Cyrdak Drokus – larger than life and braggart, and is constantly taking shots at Ameiko. Dargen takes her side every time.

Gressel Tenniwar – despite Dargen’s attempts to remain objective and fair in his dealings with management and patrons of this den of scoundrels, he is not good for business. Attempts to intimidate Dargen and Belor have failed. It also does not help that vulnerable street urchins are finding a different path…

Downtime Log

After returning to Sandpoint, Beltram leads an expedition of town guards and labourers back to Thistletop in the hopes of retrieving as many of the Thassilonian books, scrolls and artifacts as he can (also, meat for bunyip stew).

He meets with Mayor Kendra and discusses the property on the north side of Cliff Street. The two small buildings adjacent to the gnome map collector, Veznutt Parooh (building #4, “The Way North”, Sandpoint) were destroyed during the Sandpoint Fire and never rebuilt. Using his influence, Beltram convinces Mayor Kendra to sell him the property at a good price. She agrees that removing the dilapidated structures and putting the land to good use will benefit the town.

Demolition of the old and construction of the new begin immediately. As per the rules in Pathfinder PRD – Ultimate Campaign, the following rooms are built over the next six months:

Common Room
Courtyard with Statue of Iomedae
Book Repository

Depending on exactly when adventuring picks up again, construction of a Classroom and Ceremonial Room are next. (Eventually, the following will be added as well: Magical Repository, Reliquary, Sauna, Scriptorium, Scrying Room, War Room and Garden.)

Beltram sees this facility as a place for academics to meet and discuss matters of the day. A place where travelling scholars can stay with like-minded individuals. A place of learning where ancient treasures and artifacts can be stored and researched. Also, a place he and his fellow Heroes of Sandpoint can call home. The lodgings are small, simple rooms but comfortable. To staff the inn, he hires an ex-farmer, (Brum Dongoron, his wife Sundassa and their teenage son and daughter, Kotun and Konira) whose farm was destroyed by marauding goblins. Mrs. Dongoron is an excellent cook.

Beltram sends a letter to the temple of Iomedae in Magnimar requesting they send some acolytes to help catalog and research the artifacts he’s found. He also asks if there may be any knowledgeable sword knights with experience in the field who would be helpful in the event that he is required to investigate any future troubles in the region.

And finally, Beltram takes on the role of family doctor for Ameiko Kaijitsu, who reveals to him that she is with child. Drutz’ child.

Session 8
A New Chapter

It’s been about 6 months since the Heroes of Sandpoint put an end to the goblin raids by defeating Nualia, the evil priestess of Lamashtu who was organizing them.

In that time:
- Beltram has been working in Sandpoint and building an inn/library called “The Inheritor’s Shield”
- Dargen has been working at the smithy and helping the sheriff keep the peace
- Drutz has been developing his reputation as a drunken degenerate and womanizing douche
- Durriken has been working in Magnimar as an interpreter and arcane scholar
- Elzarion has been working at the barracks, training the town’s guard

Ameiko informed the Heroes that Drutz knocked her up. Drutz refuses to accept this responsibility, claiming that he “pulled out and splashed on her tits”. The other Heroes discuss the situation and it is determined that 30% of Drutz’ loot will be held in trust for Ameiko and her child.

Sheriff Hemlock approaches the Heroes requesting their help with a delicate matter. It is revealed that some townies have been murdered. Sheriff Hemlock:

“First, let me thank you again for all you’ve done for Sandpoint. It’s fortunate you’ve proven yourselves so capable, because we’ve a problem I think you can help us with-a problem I wish I didn’t have to involve anyone with, but one that needs dealing with now before the situation grows worse.
“Put simply, we have a murderer in our midst – one who, I fear, has only begun his work. Some of you doubtless remember the Late Unpleasantness, how this town nearly tore itself apart in fear as Chopper’s slayings went on unanswered. I’m afraid we might have something similar brewing now.
“Last night, the murderer struck at the sawmill. There are two victims, and they’re … they’re in pretty gruesome shape. The bodies were discovered by one of the mill workers, a man named lbor Thorn, and by the time my men and I arrived on the scene, a crowd of curious gawkers had already sprung up. I’ve got my men stationed there now, keeping the mill locked down, but the thing that bothers me isn’t the fact that we have two dead bodies inside. It’s the fact that this is actually the second set of murders we’ve had in the last few days.
“I come to you for help in this matter-my men are good, but they are also green. They were barely able to handle themselves against the goblins, and what we’re facing now is an evil far worse than goblins. I need the help. But I’m afraid you’ll need the help too. You see, I’m afraid that this particular murderer knows one of you as well.”

At this point he hands a folded piece of parchment to the Heroes. Drutz’ name is written on the outside.



Hemlock says that he’s questioned Ibor Thorn and doesn’t suspect him of being involved. He’s also detained Ven Vinder as a possible suspect but again, doesn’t believe he’s responsible.

As for the first murders, three men were found dead in a barn outside of town. Tarch Mortwell, Lenar Hask and Gedwin Tabe – notorious con men and swindlers. A foutrh man, Grayst Sevilla – a known thug, was found near the scene acting deranged. The man was obviously sick and insane, his flesh fevered, eyes wild, mouth frothing, and clothes caked with blood. He was taken to the sanatorium on the outskirts of town. A note was found on one of the bodies:


Sheriff Hemlock assumed the three men got what they had coming to them in a deal gone wrong and that Sevilla was responsible. But now, after more murders, he believes they must be connected.

The Heroes proceed to the lumber mill to investigate the scene. The victims are one of the mill’s managers, Banny Harker, and Katrine Vinder, the daughter of Ven Vinder (now in custody). They were having an affair, meeting at the mill in secret. Their bodies are a mess. She was pushed through the log splitter, he is nailed to the wall – mutilated, lower jaw missing and a Sihedron rune carved into his chest.

The Heroes can smell something horrible. A hand axe covered in blood near the scene appears to be the source of the smell. It is determined that it is the stink of the undead.

Foot prints near the shoreline lead the Heroes to believe that the murderer must have swam to the scene. An investigation of the shoreline on the opposite bank reveals more foot prints at an excellent vantage point for watching the mill.

The Heroes decide to question the madman, Grayst Sevilla, who was found at the first murder scene. They proceed to the sanitarium. The man in charge is Erin Habe. The Heroes tell him they’re here to question the madman and they’ve been sent on Sheriff Hemlock’s orders. Grayst is brought down and when he sees the Heroes (maybe Drutz in particular?), he goes ballistic.

He says (to Drutz?):

“He said. He said you would visit me. His Lordship. The one that unmade me said so. He has a place for you. A precious place. I’m so jealous. He has a message for you. He made me remember it. I hope I haven’t forgotten. The master wouldn’t approve if I forgot. Let me see … let … me … see … He said you should come to the Misgivings soon, to meet the Pack, for they have something wonderful to show you.”

He’s infected with ghoulism. He attacks but the Heroes drop him quick. Another man, a necromancer named Caizarlu Zerren, appears and asks what’s all the ruckus. He then summons a bunch of zombies and the Heroes attack. Beltram gives them a “Return to the graves foul creatures!” and blasts them with radiant light. When that doesn’t stop them, he calls on his heroic powers to deliver another blast and a “Did you not hear me? Return to the graves!” They were toast. The warden and necromancer have been experimenting on the patients. Grim.

The Heroes return to Sandpoint and inform Sheriff Hemlock that somebody has to go take care of the sanitarium patients.

The Heroes go to question Ven Vinder who’s still in custody. When he sees Drutz, he loses his shit, accusing Drutz of being responsible for his daughter’s murder. Drutz takes this opportunity to confirm his douche-ness by saying “your daughter was a whore… I gave her some mean sodomy and a face-bath… she loved it”. Vender attacks Drutz. Drutz cock punches Vender. Dargen attempts to subdue Drutz but fails. Beltram tries to command Drutz to leave but fails. Durriken attempts to drop Drutz with a Colour Spray but fails. Elzarion attempts to drop Drutz with a Colour Spray but fails. Finally, a bunch of guards show up, swarm Drutz and haul him off.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.